This course employs gamified teaching methods, fun educational apps, digital tools, and student-centered activities to enhance the effectiveness of the lesson and the engagement of students in the classroom.
LEARNING OUTCOMES:
– Gamification principles, types and strategies
– Motivating and interactive learning techniques
– Educational apps and tools to gamify learning
– Creative content development
– Using digital games to foster and assess the learning process
– Digital literacy through practising gamification tools and learning games
– Classroom management in a gamified learning environment
– Classroom management in a gamified learning environment
– Development of creative skills in designing engaging and educational content
STANDARD DAILY PROGRAM:
Day 1:
– Ice-breaking and team bonding activities
– Student-centered and gamified learning theory
– Gamified lesson principles and strategies
– Hands-on practice
Day 2:
– Student-centered techniques
– Advantages and risks in gamification
– Brain-storming and interactive learning tools and apps
– Hands-on practice
Day 3:
– Creative content development
– Gamified lesson plan
– Gamification apps and tools
– Hands-on practice
Day 4:
– Field testing of a learning app
– Exploring the city centre
– Assessment of apps and tools
– Hands-on practice
Day 5:
– Evaluation and Assessment techniques
– Presentation of participants coursework and feedback
– Evaluation of learning outcomes and certification awarding
– Networking and farewell activities
The training course will take place in Kalamata, Peloponnese region in the south of Greece for 3 Rounds:
1st Round: 1 to 6 July 2024
2nd Round: 26 to 31 August 2024
Need Help?
Please Feel Free To Contact Us.
courses@ngokane.org