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Gamify your Classroom!

Gamify your Classroom!

Make learning irresistible with the power of play!

In this practical course, educators explore game-based strategies and digital tools to boost motivation, participation, and creativity in the classroom and in group activities.

Description

Discover how to make learning fun, interactive, and deeply engaging!

This course explores the power of gamification and playful learning to motivate students and enhance participation. Teachers and educators will experiment with digital tools, challenges, and storytelling techniques that can transform lessons into meaningful, game-like experiences.

Participants will learn how to design their own educational games and explore how to adapt game mechanics — such as collaboration, rewards, and curiosity — to different learning objectives and subjects.

Methods Used

The course is based on non-formal learning methodologies and digital tools:

  • Hands-on experimentation with digital gamification tools (e.g., Baamboozle, Genially, Lumi, Kahoot)
  • Design-thinking approach to create game-based lesson plans
  • Peer learning and co-creation activities
  • Reflection and discussion on motivation and engagement theories

These participatory tools ensure a balance between theory, hands-on practice, and personal insight.

Learning Outcomes

By the end of the course, participants will:

  • Understand the principles of gamification and how to apply them to any learning context
  • Learn to design engaging classroom games and challenges
  • Gain practical experience using digital and non-digital gamification tools
  • Strengthen creativity, motivation, and collaboration among students

 

Target Group

Educators and professionals across all levels of education, including:

  • Primary and secondary school teachers
  • Vocational and adult education trainers
  • School leaders, headmasters, and administrative staff
  • Educators working in training centres, NGOs, and community organisations

This course welcomes participants from diverse educational backgrounds, creating a rich environment for exchange of ideas and practices.

STANDARD DAILY PROGRAMME

5 hours/day, from 09.00 – 14.00

DayFocusActivities
Day 1Introduction to gamificationIcebreakers, discovering game mechanics in education
Day 2Digital tools for playful learningPractice with digital platforms and design elements
Day 3Creating your own educational gameCollaborative design and prototyping
Day 4Playtesting and feedbackTesting game prototypes, peer reflection
Day 5From idea to classroomFinal presentations, action plans, and certificate ceremony
(Optional Day 6: Cultural visit & outdoor reflection day)

TRAINING CALENDAR

2026

13/07/2026 – 18/07/2026

05/10/2026 – 10/10/2026

2027

04/01/2027 – 09/01/2027

12/07/2027 – 17/07/2027

22/11/2027 – 27/11/2027

Travel days are not included.

For groups of 5+ people, we can arrange for an extra course on different dates.

Contact us for more details.

New dates may be announced

WANT TO REGISTER?

Contact us at: courses@ngokane.org